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Update
v5.8.2

v5.8.2 — 15 Oct CS2 compatibility & steadier license activation

This release updates NinjaHackz for the 15 Oct 2026 CS2 build, keeps your license on the same activation when you add or remove a drive, and fixes a few smaller issues.

Updates

  • 15 Oct CS2 offsets — Refreshed game offsets so the overlay matches the 15 Oct 2026 CS2 build.
  • License activation — Mounting or unmounting another drive no longer makes your PC count as a new activation. The first time you launch this build, NinjaHackz moves your existing activation over without using another slot. The activation is also named after your PC’s Windows computer name.
  • Account — The license card no longer repeats the dashboard link. Use Download under Updates to open the dashboard.

Bug fixes

  • Aim Assist with TraceShape off — With Enable TraceShape off, Aim Assist locks onto enemies again on the 15 Oct CS2 build. Before this fix, aim did not move the mouse.
  • Cash and ammo — Cash Display and the ammo bar no longer show the previous player’s numbers when a read fails. A failed cash read shows 0, and a failed ammo read hides the ammo bar.
  • Bunny Hop — Bunny Hop no longer releases your jump when it cannot read the jump state.
  • The Release and Cancel buttons in the Deactivate dialog on Account now have space between them.
Download the latest build from your account dashboard.
Update
v5.8.1

v5.8.1 — Radar blip facing fix

This release fixes radar blip arrows so each one points the way that player is facing.

Bug fixes

  • Radar blip arrows — Each player’s radar blip arrow now points along their facing direction instead of all arrows lining up the same way.
Download the latest build from your account dashboard.
FeatureUpdate
v5.8.0

v5.8.0 — Grenades page, rebuilt aim profiles & Beta features on their own pages

This release adds a Grenades page with lineup guides and a live grenade path, rebuilds aim profiles around Subtle, Medium, and Strong levels, moves every Beta feature onto the page it belongs to, and fixes several chams, aim, and menu issues.

New features

  • Grenades page — Grenades has its own page in the sidebar, under Visuals. Lineup sits on the left and Grenade Trajectory on the right. Both start off.
  • Lineup Guide — Shows stand circles, name plaques, and an aim marker for the grenade in your hand. Turn on Throw Note for the throw action and Metres for the distance on the plaque. The guide never aims or throws for you.
  • Grenade Trajectory — Show Trajectory draws the path of the grenade in your hand, with each bounce and the spot where it stops. Set the line width with Thickness. The path follows your aim as you move.
  • Aim profiles — Set Assist level to Subtle, Medium, or Strong as the baseline for every gun. Use Tune a specific gun or class to give a weapon class or a single gun its own tuning, and remove that row to send it back to the baseline. Every gun and class has presets tuned to how it shoots, and the top row shows the gun you are holding and which profile it uses.
  • Metallic chams — Material now offers Metallic alongside Latex and Flat.
  • Dropped Items chams — Turn on Dropped Items to paint dropped weapons, grenades, defuse kits, and the dropped or planted bomb through walls in their own color.
  • Leave a review — The Account Help card has a Leave a review link that opens the ninjahackz.com review flow in your browser. If you are logged out, the site asks you to sign in first.

Updates

  • Beta features moved — The Beta tab is gone. Chams is on Visuals, Enable TraceShape and Smoke Occlusion are on Aim Assist under Fast Visibility Filter, and Grenade Trajectory is on Grenades. Chams and Grenade Trajectory keep a beta mark.
  • Radar — Enable Radar is now Enable Radar Overlay, and the overlay is the only radar. Show on in-game radar, Center cross, and Show Radar Bounds are removed. If you had Show on in-game radar on, your config loads with the overlay on.
  • Aim Assist feel — Aim pull scales with your mouse sensitivity and scope zoom and moves on a smoother curve. Subtle and Strong now change how the assist feels, not only the bubble size. Aim Assist targets only the hitboxes you select, and Recoil Compensation follows the bullet line while you fire. Saved aim settings that match an old preset move to the new preset at the same level.
  • Aim bubble colors — With Display Aim Bubble on, the bubble is red when no target is in reach, yellow when a selected hitbox you can aim at is inside it, and green while you hold a bind on that target.
  • Carried defuse kits — With Carried Items on, a carried defuse kit takes the item color.
  • Render Cap — The new Display option follows your monitor refresh rate. No Limit is removed, and a saved unlimited cap loads as Display.
  • Lower CPU use — The overlay adds less CPU load to CS2 while it is attached.
  • Steadier bomb timer, radar dots, and planted-bomb chams in online matches.
  • Menu polish: new sidebar and button icons, a larger menu window, an ESP preview on Visuals that matches the live boxes and health, armor, and ammo bars, a centered loading window that sizes correctly with Windows display scaling, and a crash report prompt that matches the menu style. The HAGS note on Extras is gone, and the Active Weapon description now says it shows the weapon icon.

Bug fixes

  • Chams crashes — Fixed CS2 crashes when chams painted weapons.
  • TraceShape stability — A TraceShape fault no longer closes CS2. Closing the overlay now shuts TraceShape down fully, and if TraceShape turns itself off, that off state is saved.
  • Grenade Trajectory with TraceShape — Using both at once no longer slows TraceShape visibility checks.
  • Aim hitboxes — Chest and Stomach now target the right bones, and older configs no longer load a Stomach hitbox as Chest.
  • Aim bubble — The bubble no longer lights up when the only selected hitbox inside it is blocked.
  • First-run welcome — The welcome card stays in front of the menu, so Got it and Open documentation respond to clicks. The license notice now stacks under the menu hint instead of overlapping it.
  • Account — Clicking Check or Release again while the first request is still running no longer stalls the menu.
  • Menu icons that showed as ? now display correctly. Disabled rows no longer highlight on hover, aim profile rows highlight across their full width, and the loading window status text no longer jumps every second.
Download the latest build from your account dashboard.
Update
v5.7.2

v5.7.2 — Menu UI Scale, TraceShape visibility & carried-item crash fix

This release sharpens menu text at your UI Scale, and fixes TraceShape false occlusion plus a Carried Items crash.

Updates

  • Menu UI Scale — Menu text (including child pages) rasterizes at the scale you set for sharper glyphs when you release the slider.

Bug fixes

  • TraceShape visibility — Open enemies no longer stay marked occluded because map buttons and particles were treated as smoke.
  • Carried Items crash — Enabling Carried Items no longer crashes when painting held weapons, grenades, and the bomb.
Download the latest build from your account dashboard.
FeatureUpdate
v5.7.1

v5.7.1 — Rush Hour compatibility, carried-item chams & menu scale

This release restores the overlay after the 23 Sep CS2 Rush Hour build, adds Carried Items chams for held weapons and gear, and fixes menu scale so the whole settings UI resizes cleanly.

New features

  • Carried Items chams — On the Beta page, paint held weapons, grenades, and the C4 with their own colour. Carried weapons draw through walls in the item colour (not through smoke).

Updates

  • Rush Hour offsets — Refreshed game offsets and signatures so the overlay, chams, and TraceShape work with the 23 Sep CS2 build.
  • Menu UI Scale — Scaling now applies to the sidebar, rows, controls, padding, fonts, and in-menu previews together, without flicker while you drag the slider. ESP text and screen-anchored HUD cards stay at screen size.
  • Launch CS2 — Launching from the loader starts CS2 with your own Steam launch options.
  • Menu polish: clearer sidebar labels, sharper crosshair preview snap, and closing the menu when you click outside is on by default.
  • Out-of-range saved values for aim FOV, sound volumes, crosshair size, radar numerics, UI scale, max render FPS, and pause after kill now snap into the menu ranges when a config loads.

Bug fixes

  • TraceShape through grates — Players behind grates, scaffolds, chain-link, and similar see-through brushes now count as visible again for TraceShape ESP and aim checks.
  • Fixed a crash when chams painted held items.
  • Spectator gear is no longer painted when you are watching someone else.
Download the latest build from your account dashboard.
FeatureUpdate
v5.7.0

v5.7.0 — Kit-aware defuse timer, Neutral menu & TraceShape return

This release adds a kit-aware defuse countdown under the bomb bar, ships the Neutral overlay menu, and reintroduces TraceShape (removed in an earlier release for stability), with settings that persist safely across launches.

New features

  • Kit-aware defuse timer — When the bomb is being defused, a countdown under the bomb bar shows how long the defuse will take with or without a kit.
  • TraceShape — Reintroduced TraceShape visibility after it was temporarily removed in a previous version. Optional smoke blocking treats active smoke as a line-of-sight blocker when TraceShape visibility is on.
  • Neutral overlay menu — Rebuilt settings UI with clearer cards, quieter chrome, a separate Config page, and Account Plan (Lifetime/Monthly) without a Renews row.

Updates

  • Wall-Hack Range — Visuals range control renamed from Render Range. Your saved distance still applies.
  • Beta settings persistence — Beta chams and TraceShape now save across clean exits. If CS2 or NinjaHackz exits uncleanly while they were on, they start off next launch (safe-off).
  • TraceShape visibility ignores debris for cleaner player visibility through clutter.
  • Menu polish: even setting rows, full-card hover, quieter loading spinner, and clearer Account links.

Bug fixes

  • Chams flicker — Fixed visible/occluded color flashing when multiple draws overlapped.
  • Fixed a case where a saved Wall-Hack Range of 30 m could load as a much larger distance.
Download the latest build from your account dashboard.
FeatureUpdate
v5.6.0

v5.6.0 — Beta chams with improved stability

External dual-pass chams are now available on the Beta page, with a focus on stability and cleaner materials.

New features

  • Beta chams — External dual-pass chams available on the Beta page. Includes Latex and Flat materials only for reliable visuals.
  • Session-only enable and head flicker mitigation for more consistent rendering.

Updates

  • Always test new chams features in a local bot match first.
  • Updated game offsets and schema for the current CS2 build.
  • General stability improvements around chams lifecycle.
FeatureUpdate
v5.5.0

v5.5.0 — Aim assist with Strength and Stickiness

Major Aim Assist upgrade with Strength pull and Stickiness for more natural tracking.

New features

  • Strength — Pulls your crosshair toward the target bone from within your configurable aim bubble for faster target acquisition.
  • Stickiness — Smart lock-on that activates when on the hitbox, with friction to slow your movement and stay on moving targets.
  • New Aim Assist settings for Strength, Stickiness, and Bubble Size — integrated into per-weapon profiles.

Updates

  • Refreshed Aim Assist UI with new controls and clearer organization for the new mechanics.
  • Expanded per-weapon and per-class aim profiles to include Strength and Stickiness tuning.
  • Improved Aim Assist responsiveness.
  • Config and UI refinements for a smoother experience.
Update
v5.4.3

v5.4.3 — Bone, aim punch & bomb timer restoration after CS2 update

This release restores full functionality and stability after the latest CS2 patch (build 24122613).

Updates

  • Updated offsets, button bindings, and schema data for the current CS2 build.
  • General stability and compatibility improvements after the game update.

Bug fixes

  • Restored bone/ESP skeletons — Fixed bone data reading after changes to the skeleton layout. ESP and aim assist targeting are now stable again.
  • Fixed aim punch / RCS — Aim punch cache is now correctly read from the proper services path, restoring reliable recoil control.
  • Reworked bomb timer — Overhauled planted C4 detection and timer logic. The timer now correctly stops on defuse or explode, shows accurate remaining time, and no longer lingers after the bomb is gone.
  • Improved robustness across different memory layouts for planted bomb detection.
Update
v5.4.2

v5.4.2 — Weapon icon fix, persistent settings & ESP stability after CS2 patch

Quick maintenance release fixing a handful of issues that surfaced after the recent CS2 updates.

Bug fixes

  • Fixed M4A4 weapon icon in ESP (non-silenced M4A4 was using the wrong glyph and displaying incorrectly)
  • “Pause After Kill” setting now properly persists in your config across restarts/sessions
  • Restored stable bone projection & skeleton rendering in ESP
Update
v5.4.1

v5.4.1 — Higher data refresh rates, decoupled aim assist and improved overlay rendering

This update improves how frequently game data is read and separates aim assist timing from the main update loop. The overlay now also renders more efficiently in certain conditions. Expect snappier aim tracking, more responsive visuals, and smoother overall performance.

Updates

  • Higher rate readers — Game information such as player positions and visibility is now updated more frequently for faster reactions.
  • Decoupled aim rate — Aim assist calculations run at their own optimized pace, improving consistency and reducing perceived input delay.
  • Improved overlay FPS — The in-game overlay now renders more efficiently, delivering smoother performance with higher frame rates.
FeatureUpdate
v5.4.0

v5.4.0 — Major aim assist modernization, new sounds & radar improvements

This release focuses on making aim assist more reliable and natural, adding a big library of custom sounds, and polishing the radar & bomb timer experience.

New features

  • Custom hit & kill sounds — Large new collection of satisfying hit and kill sounds.
  • Priority targeting — Aim assist now prioritizes targets smarter.
  • Target stickiness — Once locked, aim assist stays on target more consistently through movement and brief obstructions.
  • Velocity prediction — Anticipates enemy movement (80ms lead) for better tracking on strafing targets.
  • Bomb radar icons — Added C4 indicators to the radar for planted, dropped bombs, and the bomb carrier.

Updates

  • Fully modernized aim assist — Now strictly hold-based (removed legacy toggle/always modes). Dynamic smoothing that adapts to your angular speed. Better Aim Assist and RCS coordination to avoid double compensation. Retuned per-weapon values.
  • Reversed TraceShape system — Temporarily removed the previous TraceShape visibility system (which causes instability).
  • Per-monitor DPI awareness — Menus and overlays now scale correctly and stay crisp on any Windows display scaling setting.

Bug fixes

  • Major stability improvements.
  • Numerous responsiveness and edge-case fixes across aim, ESP, and radar.
  • Cleaner UI spacing and layout consistency.
Download the latest build from your account dashboard.
FeatureUpdate
v5.3.0

v5.3.0 — Precise visibility, smoother ESP & faster gameplay

This update brings more accurate enemy visibility detection, an improved menu with a custom keybind, better overlay layering, and improved startup.

New features

  • Precise visibility detection — Enemies are detected more reliably through walls and complex geometry using TraceShape instead of the spotted mask, for cleaner ESP and safer Aim Assist targeting.

Updates

  • Custom menu keybind — Set any key you prefer to open and close the menu.
  • Improved menu UI — New two-column layout with improved alignment, cleaner styling, and better usability.
  • Faster active features — Aim Assist, recoil control, and other active features respond slightly quicker.
  • DirectComposition overlay — Enabled by default (when supported) for better layering on top of CS2.
  • Improved startup — Faster and more reliable process attachment with clearer feedback.

Bug fixes

  • General stability and crash resilience improvements.
Update
v5.2.1

v5.2.1 — Game compatibility update

This is a maintenance release to ensure full compatibility with the latest CS2 update.

Updates

  • Updated memory offsets for latest CS2 patch compatibility
FeatureUpdate
v5.2.0

v5.2.0 — Per-weapon aim profiles and config system

This release introduces a full per-weapon and per-class aim profile system, giving you fine-grained control over FOV, smoothness, and RCS strength for every weapon in CS2. The aim assist UI has been rebuilt around this new system.

New features

  • Per-weapon and per-class aim profiles — Aim Assist settings (Outer FOV, Inner FOV, Smooth Factor, and RCS strength) are now configured independently per weapon class (rifles, SMGs, snipers, pistols, etc.) or per individual weapon. A tabbed profile editor in the Aim Assist page lets you switch between Global, By Class, and By Weapon modes.
  • Global aim profile fallback — A global profile applies to any weapon not covered by a class or weapon-specific override, so you always have a sensible baseline without configuring every weapon individually.
  • Config save/load for profiles — All aim profiles are persisted to and restored from your saved config automatically. Existing configs are migrated to the new format on first load.

Updates

  • Rebuilt Aim Assist UI — The aim assist settings page has been redesigned around the new profile system with a tabbed editor and combo row layout. Legacy global aimbot sliders have been replaced.
  • RCS strength now profile-scoped — Recoil Control Strength is now part of each aim profile rather than a standalone global setting, so RCS tuning follows your per-weapon or per-class configuration.
  • Updated game offsets — Offsets and button bindings have been refreshed for the current CS2 build.
  • UI state reset on profile switch — Switching between profile tabs correctly resets UI state to prevent stale values carrying over.
FeatureUpdate
v5.1.0

v5.1.0 — Team toggles, RCS rework, and Radar polish

This release adds finer control over teammate handling across ESP, Aim Assist, and Radar, refines recoil compensation, and improves accuracy on the latest CS2 build.

New features

  • Team toggles for ESP, Aim Assist, and Radar — You can now independently choose whether teammates appear in your ESP overlay, are considered as targets by Aim Assist, and are drawn on the Radar. Toggles are available in each feature’s settings panel and are saved with your config.
  • Separate Head Circle ESP toggle — The head circle indicator is now its own option in the ESP settings, so you can enable it without turning on the rest of the head visuals.
  • Per-weapon RCS scaling — Recoil Control Support now scales per weapon for more consistent compensation across rifles, SMGs, and pistols. Existing RCS settings are migrated automatically.

Updates

  • Improved Aim Assist logic — Target selection and tracking have been refined for smoother, more reliable lock-on, especially at the edges of your FOV.
  • Updated bone indices and chains — Bone data has been refreshed for the latest CS2 animation graph, restoring accurate ESP skeletons and Aim Assist targeting after the recent CS2 update.
  • Renamed Minimap to Radar — The in-menu section previously labeled “Minimap” is now called “Radar” to match the rest of the UI. Your existing settings are preserved.
  • Updated game offsets — Offsets and defaults have been refreshed for compatibility with the current CS2 build.
If you’re upgrading, download the latest build from your account dashboard. For help with your license, see license keys.
Update
v5.0.2

v5.0.2 — Updated game offsets and netvars

NinjaHackz now supports the latest CS2 update. If you were experiencing errors or crashes after a recent CS2 patch, update to v5.0.2 to restore full compatibility.
Update
v5.0.1

v5.0.1 — Compatibility update

Updates

  • Updated memory offsets for latest CS2 patch compatibility
  • Reworked Aim Assist settings UI layout for clarity

Bug fixes

  • Fixed overlay freezing when switching between fullscreen and windowed display modes
FeatureRelease
v5.0.0

v5.0.0 — Major release

This is a major update with a revamped interface, better aim assist, improved overlay behavior, and significant performance gains.

New features

  • Redesigned aim assist UI — The aim assist page now includes a hitbox visualization and spray pattern preview, making it easier to fine-tune your settings.
  • ESP preview in visuals — You can now see a live preview of your ESP configuration directly in the visuals settings page.
  • Radar overlay improvements — The radar is now pixel-perfect with smoother rendering, a new arrow indicator, and tunable sizing options.
  • Tooltips in aim assist settings — Hover over any aim assist option to see a short explanation of what it does.

Updates

  • Smoother aim assist — Aim smoothing has been reworked for more natural-feeling movement. Default FOV and smoothing values have been adjusted for a better out-of-the-box experience.
  • Better ESP smoothing — ESP overlays now render more smoothly with reduced jitter.
  • Improved overlay in windowed and fullscreen windowed modes — The cursor now releases properly when opening the menu in windowed or fullscreen windowed mode. A warning displays if you’re running in exclusive fullscreen, where cursor release isn’t supported.
  • More reliable CS2 detection — Attaching to CS2 and detecting your display mode is now faster and more consistent, especially when launching the game after NinjaHackz is already running.
  • Updated UI styling — The menu has a refreshed look with a new text logo, improved spacing, and snappier slider controls.
  • Display mode detection — NinjaHackz now reads your CS2 display mode from the game config, preventing overlay conflicts and potential freezes.

Bug fixes

  • Fixed a freeze that could occur when the display mode cache refreshed too frequently.
  • Fixed an issue where the overlay could fail to attach on systems with multiple user sessions (e.g., Remote Desktop).
  • Fixed FOV circle rendering being out of sync with the actual in-game view.