How to enable overlay Visuals
1
Turn on Wall-Hack
Enable Wall-Hack. Other overlay Visuals options draw on top of that.
2
Set Wall-Hack Range
Set Wall-Hack Range between 1 and 156 m. Players beyond that distance are not drawn. Chams use the same meter cutoff.
Teammate filtering is automatic. In normal team modes you see enemies only. In deathmatch, workshop/custom, and free-for-all, Visuals draws all players.
What you can draw
Enable only the elements you want:- Frame — Box around the player.
- Skeleton — Bone lines.
- Head Circle — Circle on the head.
- Player Tag — Name or tag.
- Distance — Distance to the player.
- Health Bar and Armor Bar — Current health and armor.
- Active Weapon — Equipped weapon icon.
- Ammo Count — Remaining ammo bar under the frame when it is available.
Chams
Chams sits on Visuals and is marked beta. It paints players in the game scene and writes CS2 game memory.1
Enable Chams
Turn on Enable Chams. The left color on that row is visible players. The right color is players behind a wall.
2
Pick a Material
Choose Material: Latex, Flat, or Metallic.
3
Optional Carried Items
Turn on Carried Items to paint weapons, grenades, and the bomb those players carry. A carried defuse kit also takes the item color. Set the item color on that row.
4
Optional Dropped Items
Turn on Dropped Items to paint weapons, grenades, kits, and the dropped or planted bomb through walls. Set the color on that row.
Chams are drawn in the game. Bypass Screen Capture does not hide them.
Visuals follow CS2 display mode. Use Windowed or Fullscreen Windowed for the best experience. See Display mode.